Infernoble Knight Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

UR Rarity
Infernoble Knight - Renaud
UR Rarity
Infernoble Knight - Renaud
UR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

SR Rarity
Infernoble Knight - Roland
SR Rarity
Infernoble Knight - Roland
SR Rarity
Infernoble Knight - Roland
FIRE 1
Infernoble Knight - Roland
  • ATK:

  • 500

  • DEF:

  • 500


(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.

R Rarity
Infernoble Knight Astolfo
R Rarity
Infernoble Knight Astolfo
R Rarity
Infernoble Knight Astolfo
FIRE 1
Infernoble Knight Astolfo
  • ATK:

  • 500

  • DEF:

  • 200


You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.

R Rarity
Infernoble Knight Ogier
R Rarity
Infernoble Knight Ogier
R Rarity
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

SR Rarity
Noble Knight's Shield-Bearer
SR Rarity
Noble Knight's Shield-Bearer
SR Rarity
Noble Knight's Shield-Bearer
LIGHT 4
Noble Knight's Shield-Bearer
  • ATK:

  • 800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.

UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
UR Rarity
Sauge de Fleur
DARK 8
Sauge de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.

R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
R Rarity
Sorciere de Fleur
DARK 8
Sorciere de Fleur
  • ATK:

  • 2900

  • DEF:

  • 0


When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.

N Rarity
White Steed of the Floral Knights
N Rarity
White Steed of the Floral Knights
N Rarity
White Steed of the Floral Knights
WIND 6
White Steed of the Floral Knights
  • ATK:

  • 2400

  • DEF:

  • 1800


If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.

UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
UR Rarity
Glow-Up Bulb
EARTH 1
Glow-Up Bulb
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
SR Rarity
Necro Synchron
DARK 2
Necro Synchron
  • ATK:

  • 200

  • DEF:

  • 400


This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    UR Rarity
    Heritage of the Chalice
    UR Rarity
    Heritage of the Chalice
    UR Rarity
    Heritage of the Chalice
    Spell Normal
    Heritage of the Chalice

      Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.

      R Rarity
      Noble Arms - Excaliburn
      R Rarity
      Noble Arms - Excaliburn
      R Rarity
      Noble Arms - Excaliburn
      Spell Equip
      Noble Arms - Excaliburn

        Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.

        Extra Deck

        SR Rarity
        Ferocious Flame Swordsman
        SR Rarity
        Ferocious Flame Swordsman
        SR Rarity
        Ferocious Flame Swordsman
        FIRE
        Ferocious Flame Swordsman
        • ATK:

        • 1300

        • LINK-2

        Link Arrow:

        Left

        Bottom-Left


        2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        FIRE
        Knightmare Phoenix
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Right


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

        R Rarity
        Chevalier de Fleur
        R Rarity
        Chevalier de Fleur
        R Rarity
        Chevalier de Fleur
        WIND 8
        Chevalier de Fleur
        • ATK:

        • 2700

        • DEF:

        • 2300


        "Fleur Synchron" + 1 or more non-Tuner monsters Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.

        SR Rarity
        Infernoble Knight Emperor Charles
        SR Rarity
        Infernoble Knight Emperor Charles
        SR Rarity
        Infernoble Knight Emperor Charles
        FIRE 9
        Infernoble Knight Emperor Charles
        • ATK:

        • 3000

        • DEF:

        • 200


        1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

        SR Rarity
        Mist Wurm
        SR Rarity
        Mist Wurm
        SR Rarity
        Mist Wurm
        WIND 9
        Mist Wurm
        • ATK:

        • 2500

        • DEF:

        • 1500


        1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.

        SR Rarity
        Old Entity Hastorr
        SR Rarity
        Old Entity Hastorr
        SR Rarity
        Old Entity Hastorr
        WIND 4
        Old Entity Hastorr
        • ATK:

        • 2300

        • DEF:

        • 1000


        1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.

        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier
        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier
        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier
        WATER 11
        Trishula, Zero Dragon of the Ice Barrier
        • ATK:

        • 2700

        • DEF:

        • 2000


        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

        R Rarity
        Infernoble Knight Captain Roland
        R Rarity
        Infernoble Knight Captain Roland
        R Rarity
        Infernoble Knight Captain Roland
        FIRE 5
        Infernoble Knight Captain Roland
        • ATK:

        • 2000

        • DEF:

        • 500


        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        DARK
        Dingirsu, the Orcust of the Evening Star
        • ATK:

        • 2600

        • DEF:

        • 2100


        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

        Popular Skills

        Revolution des Fleurs: 100%
        Revolution des Fleurs

        Need 14 UR

        UR Rarity
        Immortal Phoenix Gearfried3 card
        UR Rarity
        Infernoble Knight - Renaud2 card
        UR Rarity
        Sauge de Fleur3 card
        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier1 card
        UR Rarity
        Glow-Up Bulb1 card
        UR Rarity
        Dingirsu, the Orcust of the Evening Star1 card
        UR Rarity
        Heritage of the Chalice3 card

        Main: 30 Extra: 9

        R Rarity
        Battlin' Boxer Veil
        R Rarity
        Battlin' Boxer Veil
        Battlin' Boxer Veil
        FIRE 4
        Battlin' Boxer Veil
        • ATK:

        • 0

        • DEF:

        • 1800


        When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


        N Rarity
        Boost Warrior
        N Rarity
        Boost Warrior
        Boost Warrior
        FIRE 1
        Boost Warrior
        • ATK:

        • 300

        • DEF:

        • 200


        If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.


        UR Rarity
        Immortal Phoenix Gearfried
        UR Rarity
        Immortal Phoenix Gearfried
        Immortal Phoenix Gearfried
        FIRE 9
        Immortal Phoenix Gearfried
        • ATK:

        • 3000

        • DEF:

        • 2200


        You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


        UR Rarity
        Immortal Phoenix Gearfried
        UR Rarity
        Immortal Phoenix Gearfried
        Immortal Phoenix Gearfried
        FIRE 9
        Immortal Phoenix Gearfried
        • ATK:

        • 3000

        • DEF:

        • 2200


        You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


        UR Rarity
        Immortal Phoenix Gearfried
        UR Rarity
        Immortal Phoenix Gearfried
        Immortal Phoenix Gearfried
        FIRE 9
        Immortal Phoenix Gearfried
        • ATK:

        • 3000

        • DEF:

        • 2200


        You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


        UR Rarity
        Infernoble Knight - Renaud
        UR Rarity
        Infernoble Knight - Renaud
        Infernoble Knight - Renaud
        FIRE 1
        Infernoble Knight - Renaud
        • ATK:

        • 500

        • DEF:

        • 500


        If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


        UR Rarity
        Infernoble Knight - Renaud
        UR Rarity
        Infernoble Knight - Renaud
        Infernoble Knight - Renaud
        FIRE 1
        Infernoble Knight - Renaud
        • ATK:

        • 500

        • DEF:

        • 500


        If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


        SR Rarity
        Infernoble Knight - Roland
        SR Rarity
        Infernoble Knight - Roland
        Infernoble Knight - Roland
        FIRE 1
        Infernoble Knight - Roland
        • ATK:

        • 500

        • DEF:

        • 500


        (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


        R Rarity
        Infernoble Knight Astolfo
        R Rarity
        Infernoble Knight Astolfo
        Infernoble Knight Astolfo
        FIRE 1
        Infernoble Knight Astolfo
        • ATK:

        • 500

        • DEF:

        • 200


        You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.


        R Rarity
        Infernoble Knight Ogier
        R Rarity
        Infernoble Knight Ogier
        Infernoble Knight Ogier
        FIRE 4
        Infernoble Knight Ogier
        • ATK:

        • 1500

        • DEF:

        • 2000


        While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


        R Rarity
        Infernoble Knight Ogier
        R Rarity
        Infernoble Knight Ogier
        Infernoble Knight Ogier
        FIRE 4
        Infernoble Knight Ogier
        • ATK:

        • 1500

        • DEF:

        • 2000


        While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


        R Rarity
        Infernoble Knight Ogier
        R Rarity
        Infernoble Knight Ogier
        Infernoble Knight Ogier
        FIRE 4
        Infernoble Knight Ogier
        • ATK:

        • 1500

        • DEF:

        • 2000


        While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


        SR Rarity
        Noble Knight's Shield-Bearer
        SR Rarity
        Noble Knight's Shield-Bearer
        Noble Knight's Shield-Bearer
        LIGHT 4
        Noble Knight's Shield-Bearer
        • ATK:

        • 800

        • DEF:

        • 1300


        If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.


        UR Rarity
        Sauge de Fleur
        UR Rarity
        Sauge de Fleur
        Sauge de Fleur
        DARK 8
        Sauge de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


        UR Rarity
        Sauge de Fleur
        UR Rarity
        Sauge de Fleur
        Sauge de Fleur
        DARK 8
        Sauge de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


        UR Rarity
        Sauge de Fleur
        UR Rarity
        Sauge de Fleur
        Sauge de Fleur
        DARK 8
        Sauge de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.


        R Rarity
        Sorciere de Fleur
        R Rarity
        Sorciere de Fleur
        Sorciere de Fleur
        DARK 8
        Sorciere de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


        R Rarity
        Sorciere de Fleur
        R Rarity
        Sorciere de Fleur
        Sorciere de Fleur
        DARK 8
        Sorciere de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


        R Rarity
        Sorciere de Fleur
        R Rarity
        Sorciere de Fleur
        Sorciere de Fleur
        DARK 8
        Sorciere de Fleur
        • ATK:

        • 2900

        • DEF:

        • 0


        When this card is Normal or Special Summoned, select 1 monster in your opponent's Graveyard. Special Summon that monster to your side of the field. It cannot attack your opponent directly, and is destroyed during the End Phase of this turn. The effect of "Sorciere de Fleur" can only be activated once per turn.


        N Rarity
        White Steed of the Floral Knights
        N Rarity
        White Steed of the Floral Knights
        White Steed of the Floral Knights
        WIND 6
        White Steed of the Floral Knights
        • ATK:

        • 2400

        • DEF:

        • 1800


        If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.


        UR Rarity
        Glow-Up Bulb
        UR Rarity
        Glow-Up Bulb
        Glow-Up Bulb
        EARTH 1
        Glow-Up Bulb
        • ATK:

        • 100

        • DEF:

        • 100


        If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


        SR Rarity
        Necro Synchron
        SR Rarity
        Necro Synchron
        Necro Synchron
        DARK 2
        Necro Synchron
        • ATK:

        • 200

        • DEF:

        • 400


        This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


        SR Rarity
        Necro Synchron
        SR Rarity
        Necro Synchron
        Necro Synchron
        DARK 2
        Necro Synchron
        • ATK:

        • 200

        • DEF:

        • 400


        This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.


        R Rarity
        "Infernoble Arms - Durendal"
        R Rarity
        "Infernoble Arms - Durendal"
        "Infernoble Arms - Durendal"
        Spell Equip
        "Infernoble Arms - Durendal"

          While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


          R Rarity
          "Infernoble Arms - Durendal"
          R Rarity
          "Infernoble Arms - Durendal"
          "Infernoble Arms - Durendal"
          Spell Equip
          "Infernoble Arms - Durendal"

            While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


            R Rarity
            "Infernoble Arms - Durendal"
            R Rarity
            "Infernoble Arms - Durendal"
            "Infernoble Arms - Durendal"
            Spell Equip
            "Infernoble Arms - Durendal"

              While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


              UR Rarity
              Heritage of the Chalice
              UR Rarity
              Heritage of the Chalice
              Heritage of the Chalice
              Spell Normal
              Heritage of the Chalice

                Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                UR Rarity
                Heritage of the Chalice
                UR Rarity
                Heritage of the Chalice
                Heritage of the Chalice
                Spell Normal
                Heritage of the Chalice

                  Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                  UR Rarity
                  Heritage of the Chalice
                  UR Rarity
                  Heritage of the Chalice
                  Heritage of the Chalice
                  Spell Normal
                  Heritage of the Chalice

                    Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                    R Rarity
                    Noble Arms - Excaliburn
                    R Rarity
                    Noble Arms - Excaliburn
                    Noble Arms - Excaliburn
                    Spell Equip
                    Noble Arms - Excaliburn

                      Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.


                      SR Rarity
                      Ferocious Flame Swordsman
                      SR Rarity
                      Ferocious Flame Swordsman
                      Ferocious Flame Swordsman
                      FIRE
                      Ferocious Flame Swordsman
                      • ATK:

                      • 1300

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Left


                      2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                      SR Rarity
                      Knightmare Phoenix
                      SR Rarity
                      Knightmare Phoenix
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                      R Rarity
                      Chevalier de Fleur
                      R Rarity
                      Chevalier de Fleur
                      Chevalier de Fleur
                      WIND 8
                      Chevalier de Fleur
                      • ATK:

                      • 2700

                      • DEF:

                      • 2300


                      "Fleur Synchron" + 1 or more non-Tuner monsters Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.


                      SR Rarity
                      Infernoble Knight Emperor Charles
                      SR Rarity
                      Infernoble Knight Emperor Charles
                      Infernoble Knight Emperor Charles
                      FIRE 9
                      Infernoble Knight Emperor Charles
                      • ATK:

                      • 3000

                      • DEF:

                      • 200


                      1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                      SR Rarity
                      Old Entity Hastorr
                      SR Rarity
                      Old Entity Hastorr
                      Old Entity Hastorr
                      WIND 4
                      Old Entity Hastorr
                      • ATK:

                      • 2300

                      • DEF:

                      • 1000


                      1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.


                      R Rarity
                      PSY-Framelord Zeta
                      R Rarity
                      PSY-Framelord Zeta
                      PSY-Framelord Zeta
                      LIGHT 7
                      PSY-Framelord Zeta
                      • ATK:

                      • 2500

                      • DEF:

                      • 1800


                      1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                      UR Rarity
                      Trishula, Zero Dragon of the Ice Barrier
                      UR Rarity
                      Trishula, Zero Dragon of the Ice Barrier
                      Trishula, Zero Dragon of the Ice Barrier
                      WATER 11
                      Trishula, Zero Dragon of the Ice Barrier
                      • ATK:

                      • 2700

                      • DEF:

                      • 2000


                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                      R Rarity
                      Infernoble Knight Captain Roland
                      R Rarity
                      Infernoble Knight Captain Roland
                      Infernoble Knight Captain Roland
                      FIRE 5
                      Infernoble Knight Captain Roland
                      • ATK:

                      • 2000

                      • DEF:

                      • 500


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                      UR Rarity
                      Dingirsu, the Orcust of the Evening Star
                      UR Rarity
                      Dingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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